Commit 39258715 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 35 additions and 11 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -29,7 +30,7 @@ class Player(pygame.sprite.Sprite): # 悟空
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
baisc_font = pygame.font.Font("STKAITI.TTF",20)
score_audio = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
......@@ -48,8 +51,17 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score = 0
speed = 8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content =f.read()
record = json.loads(content)
one = record["第1名"]
two = record["第2名"]
there = record["第3名"]
while True:
for event in pygame.event.get():
......@@ -60,7 +72,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 + score
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -73,14 +85,14 @@ while True:
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
t -= 1.5
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
t += 1.5
else:
jumpState = "runing"
t =30
......@@ -91,13 +103,13 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
......@@ -106,15 +118,26 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
gamestate = False
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score+=sprite.score
sprite.score=0
# score_audio.play()
print(score)
text = baisc_font.render("分数"+" : "+ str(score),True,(0,0,0))
screen.blit(text,(800,20))
# 刷新画面
pygame.display.update()
#awe = [baisc_font.render("one"+str(one),True,(0,0,0)),
# baisc_font.render("two"+str(two),True,(0,0,0)),
# baisc_font.render("there"+str(there),True,(0,0,0))]
#screen.blit(str(awe),(800,20))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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