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Commit
3738464c
authored
3 years ago
by
BellCodeEditor
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5c84d2a3
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2 changed files
with
19 additions
and
5 deletions
diy1.py
my_game.py
diy1.py
0 → 100644
View file @
3738464c
import
json
jsonData
=
'{"第一名":122,"第二名":109,"第三名":88}'
text
=
json
.
loads
(
jsonData
)
print
(
"第一名:"
,
text
[
"第一名"
])
print
(
"第二名:"
,
text
[
"第二名"
])
print
(
"第三名:"
,
text
[
"第三名"
])
\ No newline at end of file
This diff is collapsed.
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my_game.py
View file @
3738464c
...
...
@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
score
=
0
self
.
score
=
1
class
Player
(
pygame
.
sprite
.
Sprite
):
# 悟空
def
__init__
(
self
,
image
):
super
()
.
__init__
()
...
...
@@ -41,6 +41,7 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
#basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav '
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -50,6 +51,8 @@ bg_x = 0
time
=
0
gamestate
=
True
score
=
0
speed
=
8
old_score
=
score
block_list
=
pygame
.
sprite
.
Group
()
# 创建精灵组
while
True
:
...
...
@@ -61,6 +64,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
speed
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
...
...
@@ -92,7 +96,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -107,7 +111,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -117,8 +121,11 @@ while True:
gamestate
=
False
if
(
sprite
.
rect
.
x
+
sprite
.
rect
.
width
)
<
wukong
.
rect
.
x
:
score
+=
sprite
.
score
score
=
0
print
(
score
)
sprite
.
score
=
0
print
(
score
)
if
score
>
old_score
:
score_audio
.
play
()
old_score
=
score
#scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
#screen.blit(scoreSurf,(850,20))
...
...
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