Commit 323fcc63 by BellCodeEditor

save project

parent c8ed1531

200 KB | W: | H:

41.2 KB | W: | H:

bg.png
bg.png
bg.png
bg.png
  • 2-up
  • Swipe
  • Onion skin
import pygame import pygame
from pygame import locals from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()
# 加载障碍物的图片
self.image = random.choice([image1, image2, image3])
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
# 加载悟空精灵图像
self.image = image
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) score = 0
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) grid_size = 20 # 格子大小
pygame.display.set_caption("悟空酷跑") grid_num_width = 15 # 横向格子数量
# 载入图片 grid_num_height = 25 # 纵向格子数量
background = pygame.image.load('bg.png') # 背景 FPS = 30
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 # 创建窗口
cacti = pygame.image.load('cacti.png') # 仙人掌 screen = pygame.display.set_mode((460, 500))
bush = pygame.image.load('bush.png') # 灌木丛 pygame.display.set_caption("俄罗斯方块")
hero = [pygame.image.load('hero1.png'), clock = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.image.load('hero2.png'), # 载入素材
pygame.image.load('hero3.png'), background = pygame.image.load('bg.png')
pygame.image.load('hero4.png'), font = pygame.font.Font('STKAITI.TTF', 60) # 字体\
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) center=[2,8]
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed=8
old_score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record['第1名']
two=record['第2名']
three=record['第3名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpState == "runing": if event.key==locals.K_LEFT:
if event.key == locals.K_SPACE: if center[1]>1:
jumpState = "up" center[1]=center[1]-1
speed=8+score//3 elif event.key==locals.K_RIGHT:
# 悟空造型 if center[1]<15:
wukong = Player(hero[index]) center[1]=center[1]+1
if jumpState == "runing": # 跑步状态下 elif event.key==locals.K_DOWN:
index += 1 if center[0]<25:
if index >= 5: center[0]=center[0]+1
index = 0
if gamestate == True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 screen.blit(background,(0,0))
if bg_x<=-1000: pygame.draw.rect(screen,(255,0,0),(center[1]*20-20,center[0]*20-20,20,20),0)
bg_x = 0 pygame.draw.rect(screen,(255,255,255),(center[1]*20-20,center[0]*20-20,20,20),1)
screen.blit(background, (bg_x, 0)) # 远景 # 得分
score_text=font.render(str(score),True,(0,0,0))
road_x -= speed screen.blit(score_text,(350,70))
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,60))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,100))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,0,0))
screen.blit(scoreSurf,(850,140))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(50) clock.tick(FPS)
\ No newline at end of file \ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
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