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Commit
2f53e781
authored
3 years ago
by
BellCodeEditor
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parent
8b2553e9
c192056l1437p256a14520/wx733306
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2 changed files
with
13 additions
and
7 deletions
STKAITI.TTF
my_game.py
STKAITI.TTF
0 → 100644
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2f53e781
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my_game.py
View file @
2f53e781
...
...
@@ -3,7 +3,7 @@ from pygame import locals
import
random
score
=
0
pygame
.
init
()
# 初始化
speed
=
8
class
Block
(
pygame
.
sprite
.
Sprite
):
# 障碍物精灵类
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
...
...
@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
basic_font
=
pygame
.
font
.
Font
(
'STKAITI.TTF'
,
18
)
score_audio
=
pygame
.
mixer
.
Sound
(
'score.wav'
)
index
=
0
y
=
400
jumpState
=
"runing"
...
...
@@ -60,7 +62,7 @@ while True:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
speed
=
8
+
score
//
3
# 悟空造型
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
...
...
@@ -80,7 +82,8 @@ while True:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
0.00000001
print
(
wukong
.
rect
.
y
)
t
+=
1
else
:
jumpState
=
"runing"
t
=
30
...
...
@@ -91,7 +94,7 @@ while True:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远景
road_x
-=
8
road_x
-=
speed
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 道路
...
...
@@ -106,7 +109,7 @@ while True:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
# 遍历、展示障碍物精灵
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
speed
screen
.
blit
(
sprite
.
image
,
(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
...
...
@@ -118,8 +121,10 @@ while True:
if
sprite
.
rect
.
x
+
sprite
.
rect
.
width
<
wukong
.
rect
.
x
and
sprite
.
score
==
1
:
score
+=
1
sprite
.
score
=
0
score_audio
.
play
()
scoreSurf
=
basic_font
.
render
(
"分数:"
+
str
(
score
),
True
,(
33
,
139
,
19
))
screen
.
blit
(
scoreSurf
,(
880
,
20
))
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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