Commit 2f53e781 by BellCodeEditor

save project

parent 8b2553e9
Showing with 13 additions and 7 deletions
File added
...@@ -3,7 +3,7 @@ from pygame import locals ...@@ -3,7 +3,7 @@ from pygame import locals
import random import random
score=0 score=0
pygame.init() # 初始化 pygame.init() # 初始化
speed=8
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font=pygame.font.Font('STKAITI.TTF',18)
score_audio=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -60,7 +62,7 @@ while True: ...@@ -60,7 +62,7 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -80,7 +82,8 @@ while True: ...@@ -80,7 +82,8 @@ while True:
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 0.00000001 print(wukong.rect.y)
t +=1
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
...@@ -91,7 +94,7 @@ while True: ...@@ -91,7 +94,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -106,7 +109,7 @@ while True: ...@@ -106,7 +109,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -=speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -118,8 +121,10 @@ while True: ...@@ -118,8 +121,10 @@ while True:
if sprite.rect.x+sprite.rect.width<wukong.rect.x and sprite.score==1: if sprite.rect.x+sprite.rect.width<wukong.rect.x and sprite.score==1:
score += 1 score += 1
sprite.score=0 sprite.score=0
score_audio.play()
scoreSurf=basic_font.render("分数:"+str(score),True,(33,139 ,19))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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