Commit 2ce68e50 by BellCodeEditor

auto save

parent 84c2f847
Showing with 17 additions and 6 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -53,6 +53,14 @@ gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组
oldscore=score
with open('score.txt','r,'encoding='utf-8')as f:
content=f.read()
rcord=json.loads(content)
one=cotent["第1名"]
two=cotent["第2名"]
thr=cotent["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -126,10 +134,13 @@ while True:
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
scoreSurf = basic_font.render("第1名"+str(one),True,(255,0,0))
screen.blit(scoreSurf,(850,50))
scoreSurf = basic_font.render("第2名"+str(two),True,(255,0,0))
screen.blit(scoreSurf,(850,80))
scoreSurf = basic_font.render("第3名"+str(thr),True,(255,0,0))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if score>old_score:
score_audio.play()
old_score=score
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