Commit 2c1b7e5a by BellCodeEditor

save project

parent 74b9d3be
Showing with 32 additions and 7 deletions
......@@ -41,7 +41,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
zt = pygame.font.Font("STKAITI.TTF",18)
yy = pygame.mixer.Sound("score.wav")
index = 0
y = 400
jumpState = "runing"
t = 30
......@@ -50,10 +54,19 @@ bg_x = 0
time = 0
gamestate = True
score=0
speed = 8
old = 0
block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding='utf-8') as f:
n=f.read()
one = n["第1名"]
two = n["第2名"]
three = n["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,7 +76,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -94,7 +107,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -109,7 +122,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -118,9 +131,20 @@ while True:
screen.blit(gameover, (400, 200))
gamestate = False
else:
score+=sprite.score
sprite.score=0
print(score)
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score > old:
yy.play()
old = score
fs = zt.render("分数"+str(score),True,(255,255,255))
screen.blit(fs,(880,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment