Commit 2b4dbd1b by BellCodeEditor

auto save

parent 7a4eb1ff
Showing with 30 additions and 4 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -24,7 +24,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
self.score=1
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -40,6 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
my.font=pygame.font.Font("")
score_
index = 0
y = 400
jumpState = "runing"
......@@ -48,8 +50,15 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
score=0
speed=8
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding="utf-8")as f:
content=f.read()
record=json.loads(content)
one=record["第一名"]
two=record["第名"]
three=record["第三名"]
while True:
for event in pygame.event.get():
......@@ -60,7 +69,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed=8//
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -114,7 +123,23 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old.score:
score_sound.play()
old_score=score
text=my.font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
text=my.font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
text=my.font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
text=my.font.render("分数:"+str(score),True,(0,0,0))
screen.blit(text,(900,20))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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