Commit 2a02df5a by BellCodeEditor

save project

parent 686c5f10
Showing with 7 additions and 3 deletions
...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
super().__init__() super().__init__()
...@@ -50,8 +50,9 @@ bg_x = 0 ...@@ -50,8 +50,9 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -59,7 +60,7 @@ while True: ...@@ -59,7 +60,7 @@ while True:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_w:
jumpState = "up" jumpState = "up"
# 悟空造型 # 悟空造型
...@@ -115,6 +116,9 @@ while True: ...@@ -115,6 +116,9 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if sprite.rest.x + sprite.rest.width < wukong.rect.x:
score += sprite.score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
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