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Commit 26f91661 authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 17253124
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  • my_game.py
my_game.py 0 → 100644
View file @ 26f91661
import pygame
from pygame import locals
import random
pygame.init() # 初始化
score = 0
class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3):
super().__init__()#继承父类属性
self.image = random.choice([image1, image2, image3])# 加载障碍物的图片
self.rect = self.image.get_rect()# 根据障碍物位图的宽高设置矩形
# 障碍物绘制坐标:
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空精灵类
def __init__(self, image):
super().__init__()#继承父类属性
self.image = image# 加载悟空精灵图像
# image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象:
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600))# 创建一个窗口
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")#设置标题
# 载入图片:
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), #悟空造型
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 36
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:#按下空格改变悟空状态
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = Player(hero[index])# 悟空造型切换
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate == True:#是否运行
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y = y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 36:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =36
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
screen.blit(wukong.image, (150, y)) # 悟空
time += 1
if time >= 60: # 每隔一秒创建障碍物精灵
time = 0
num = random.randint(0,50)
if num > 10:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 #障碍物精灵向左移动(x坐标减小)
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 渲染障碍物
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()#删除精灵
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
else:
if sprite.rect.x+sprite.rect.width<wukong.rect.x:
score += sprite.score
sprite.score = 0
# 刷新画面
myfont = pygame.Font.font("STKAITI.TTF",30)
info1 = myfont.render("分数:",True,(0,0,0))
screen.blit(info1,(900,0))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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