From 24d498b72b40b22784db8d649c42291797fd199a Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Tue, 27 Jul 2021 14:52:36 +0800
Subject: [PATCH] save project

---
 my_game.py | 13 +++++++++++--
 1 file changed, 11 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index 272f99a..d8cfd14 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score = 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
+score_audio = pygame.mixer.Sound('score.wav')
+basic_font = pygame.font.Font('STKAITI.TTF',18)
 index = 0   
 y = 400
 jumpState = "runing"
@@ -48,7 +51,8 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
-
+score = 0
+old_score = score
 block_list =pygame.sprite.Group()   # 创建精灵组
 
 while True:
@@ -114,7 +118,12 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-
+            else:
+                if (sprite.rect.x + sprite.rect.width) < wukong.rect.x :
+                    score += sprite.score
+                    sprite.score = 0
+        scoreSurf = basic_font.render("分数:" + str(score),True,(255,255,255))
+        screen.blit(scoreSurf,(880,20))
         # 刷新画面
         pygame.display.update()
         FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0