diff --git a/my_game.py b/my_game.py index 272f99a..b881e5b 100644 --- a/my_game.py +++ b/my_game.py @@ -1,6 +1,7 @@ import pygame from pygame import locals import random +import json pygame.init() # 初始化 @@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height - + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): super().__init__() @@ -40,6 +41,8 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] +score_audio = pygame.mixer.Sound('score.wav') +basic_font = pygame.font.Font('STKAITI.TTF',18) index = 0 y = 400 jumpState = "runing" @@ -48,9 +51,15 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True - +score=0 +oldscore=score block_list =pygame.sprite.Group() # 创建精灵组 - +with open('record.txt','r',encoding='utf-8') as f: + content = f.read() + record = json.loads(content) + one = record["第1名"] + two = record["第2名"] + thr = record["第3名"] while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -60,7 +69,7 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" - + speed = 8 + score // 3 # 悟空造型 wukong = Player(hero[index]) if jumpState == "runing": # 跑步状态下 @@ -91,7 +100,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -114,7 +123,36 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False + if score > thr: + if score > one: + record["第1名"]=score + record["第2名"]=one + record["第3名"]=two + elif score > two: + record["第2名"]=score + record["第3名"]=two + else: + record["第3名"]=score + record = json.dumps(record,ensure_ascii = False) + with open('record.txt','w',encoding = 'utf-8') as f: + f.write(record) + else: + if(sprite.rect.x + sprite.rect.width) < wukong.rect.x: + score += sprite.score + sprite.score = 0 + if score > oldscore: + score_audio.play() + oldscore = score + # 刷新画面 + scoresurf = basic_font.render("分数:"+str(score),True,(255,255,255)) + screen.blit(scoresurf,(850,20)) + scoresurf = basic_font.render("第一名:"+str(score),True,(255,255,255)) + screen.blit(scoresurf,(850,50)) + scoresurf = basic_font.render("第二名:"+str(score),True,(255,255,255)) + screen.blit(scoresurf,(850,80)) + scoresurf = basic_font.render("第三名:"+str(score),True,(255,255,255)) + screen.blit(scoresurf,(850,110)) pygame.display.update() - FPS.tick(60) \ No newline at end of file + FPS.tick(60) diff --git a/record.txt b/record.txt index 779a134..ea37695 100644 --- a/record.txt +++ b/record.txt @@ -1 +1 @@ -{"第1名": 0, "第2名": 0, "第3名": 0} \ No newline at end of file +{"第1名": 4, "第2名": 1, "第3名": 0} \ No newline at end of file