Commit 1f541526 by BellCodeEditor

save project

parent b841a01b
Showing with 13 additions and 6 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
...@@ -42,16 +43,19 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,16 +43,19 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound("score.wav")
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 45
road_x = 0 road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0 score = 0
sprite = True speed = 10
o_score = 0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -65,6 +69,8 @@ while True: ...@@ -65,6 +69,8 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed = 8 + score//3
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -81,13 +87,13 @@ while True: ...@@ -81,13 +87,13 @@ while True:
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 45:
y += t y += t
wukong.rect.y = y wukong.rect.y = y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t = 45
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
...@@ -95,7 +101,7 @@ while True: ...@@ -95,7 +101,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -110,7 +116,7 @@ while True: ...@@ -110,7 +116,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -120,6 +126,7 @@ while True: ...@@ -120,6 +126,7 @@ while True:
gamestate = False gamestate = False
else: else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x: if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score_audio.play()
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment