Commit 1cd560af by BellCodeEditor

save project

parent 686c5f10
Showing with 8 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random#焯!
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) score = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,6 +51,7 @@ bg_x = 0 ...@@ -50,6 +51,7 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -115,6 +117,10 @@ while True: ...@@ -115,6 +117,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
else:
if (sprite.rect.x + sprite.rect.width) - wukong.rect.x:
sprite += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) screen.blit(scoreSurf,(850,20))
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment