Commit 1c7e09d0 by BellCodeEditor

save project

parent b11ccc99
Showing with 9 additions and 4 deletions
......@@ -49,10 +49,12 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
smlsound=pygame.mixer.Sound('score.wav')
block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed = 8
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
......@@ -61,7 +63,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8 +score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -92,7 +94,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,10 +109,11 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
......@@ -118,8 +121,10 @@ while True:
else:
if sprite.rect.x+sprite.rect.width-30<wukong.rect.x:
score+=sprite.score
smlsound.play()
sprite.score=0
print(score)
# 刷新画面
......
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