Commit 1a97a4ff by BellCodeEditor

save project

parent c3c3294d
Showing with 33 additions and 7 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -42,7 +43,8 @@ hero = [pygame.image.load('hero1.png'), ...@@ -42,7 +43,8 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav') score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',32) basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -56,6 +58,13 @@ old_score = score ...@@ -56,6 +58,13 @@ old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
with open('record.txt','r',encoding='utf-8') as f:
content = f.read()
record = json.loads(content)
one = record['第1名']
two = record['第2名']
three = record['第3名']
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -94,7 +103,7 @@ while True: ...@@ -94,7 +103,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x <= -1000:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
...@@ -121,18 +130,35 @@ while True: ...@@ -121,18 +130,35 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>three:
if score>one:
record['第1名'] = score
record['第2名'] = one
record['第3名'] = two
elif score > two:
record['第2名'] = score
record['第3名'] = two
else: else:
if (sprite.rect.x + sprite.rect.width) < wukong.rect.x: record['第3名'] = score
record = json.dumps(record,ensure_ascii=False)
with open('record.txt','w',encoding='utf-8') as f:
f.write(record)
else:
if sprite.rect.x + sprite.rect.width < wukong.rect.x:
score += sprite.score score += sprite.score
sprite.score = 0 sprite.score = 0
if score > old_score: if score > old_score:
score_audio.play() score_audio.play()
old_score = score old_score = score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255)) scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20)) screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(three),True,(255,255,255))
screen.blit(scoreSurf,(880,110))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 5, "第2名": 3, "第3名": 1}
\ No newline at end of file \ No newline at end of file
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