Commit 183eefce by BellCodeEditor

auto save

parent 686c5f10
Showing with 13 additions and 5 deletions
......@@ -14,7 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 2
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,7 +40,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
score_audio = pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)
index = 0
y = 400
jumpState = "runing"
......@@ -48,6 +50,8 @@ t = 30
road_x = 0
bg_x = 0
time = 0
score = 0
old_score = score
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
......@@ -111,13 +115,17 @@ while True:
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测
if pygame.prop.collide_rect(wukong, sprite): # 精灵碰撞检测
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=spite.score
spite.score=0
scoreSurf = bacsic_font.render("分数:"+str(score),True,(255,255,255))
screen.score=0
# 刷新画面
pygame.display.update()
FPS.tick(60)
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