Commit 17624a67 by BellCodeEditor

save project

parent 686c5f10
Showing with 8 additions and 4 deletions
File added
......@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -24,7 +25,6 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
......@@ -51,6 +51,7 @@ time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score = 0
while True:
for event in pygame.event.get():
......@@ -92,7 +93,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= 15
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -107,7 +108,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= 15
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -115,7 +116,10 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
elif sprite.rect.x +sprite.rect.width < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
# 刷新画面
......
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