Commit 16837335 by BellCodeEditor

auto save

parent 686c5f10
Showing with 8 additions and 6 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
py_py=pygame.font.Font("neuropol.ttf",18)
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类 class Block(pygame.sprite.Sprite): # 障碍物精灵类
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
...@@ -24,6 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空 ...@@ -24,6 +23,7 @@ class Player(pygame.sprite.Sprite): # 悟空
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
self.rect.y = 400 self.rect.y = 400
self.rect.score=0
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -40,7 +40,6 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,6 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -49,7 +48,7 @@ road_x = 0 ...@@ -49,7 +48,7 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -115,8 +114,11 @@ while True: ...@@ -115,8 +114,11 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else
screen.blit(scoreSurf,(850,20)) if rect.x+rect.wigth>
sprite.score=sprint.score+1
sprite.score=0
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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