Skip to content
  • P
    Projects
  • G
    Groups
  • S
    Snippets
  • Help

Administrator / pygame_lesson9_diy1

  • This project
    • Loading...
  • Sign in
Go to a project
  • Project
  • Repository
  • Issues 0
  • Merge Requests 0
  • Pipelines
  • Wiki
  • Snippets
  • Members
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Files
  • Commits
  • Branches
  • Tags
  • Contributors
  • Graph
  • Compare
  • Charts
Commit 15e673ad authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
Browse files
Options
  • Browse Files
  • Download
  • Email Patches
  • Plain Diff

save project

parent 3bb2e58c
Hide whitespace changes
Inline Side-by-side
Showing with 51 additions and 6 deletions
  • my_game.py
  • record.txt
my_game.py
View file @ 15e673ad
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,7 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score = 1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
super().__init__()
......@@ -40,6 +41,9 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
score_audio=pygame.mixer.Sound('score.wav')
basic_font = pygame.font.Font('STKAITI.TTF',18)#字体
index = 0
y = 400
jumpState = "runing"
......@@ -49,8 +53,18 @@ bg_x = 0
time = 0
gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组
with open("record.txt","r",encoding="utf-8") as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
thr=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +74,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
speed = 8+score // 3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -91,7 +105,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +120,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,6 +128,37 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
if score>thr:
if score>one:
record["第1名"]=score
record["第2名"]=one
record["第3名"]=two
elif score>two:
record["第2名"]=score
record["第3名"]=two
else:
record["第3名"]=score
record=json.dumps(record,ensure_ascii=False)
with open("record.txt","w",encoding="utf-8") as f:
f.write(record)
else:
if (sprite.rect.x+sprite.rect.width)<wukong.rect.x:
score+=sprite.score
sprite.score=0
if score>old_score:
score_audio.play()
old_score=score
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(850,20))
scoreSurf=basic_font.render("第一名:"+str(one),True,(255,255,255))
screen.blit(scoreSurf,(850,50))
scoreSurf=basic_font.render("第二名:"+str(two),True,(255,255,255))
screen.blit(scoreSurf,(850,80))
scoreSurf=basic_font.render("第三名:"+str(thr),True,(255,255,255))
screen.blit(scoreSurf,(850,110))
# 刷新画面
pygame.display.update()
......
This diff is collapsed. Click to expand it.
record.txt
View file @ 15e673ad
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 2, "第2名": 2, "第3名": 2}
\ No newline at end of file
This diff is collapsed. Click to expand it.
  • Write
  • Preview
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment