diff --git a/asdfghjkl.py b/asdfghjkl.py
new file mode 100644
index 0000000..0e429ab
--- /dev/null
+++ b/asdfghjkl.py
@@ -0,0 +1,72 @@
+class Player(pygame.sprite.Sprite):     
+    def __init__(self, image):
+        super().__init__()
+        self.image = image
+        self.rect = self.image.get_rect()
+        self.rect.x = 150
+
+for sprite in block_list:       # 遍历、展示障碍物精灵
+            sprite.rect.x -= 8
+            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
+            if sprite.rect.x <= 0-sprite.rect.width:
+                sprite.kill()
+            if pygame.sprite.collide_rect(wukong, sprite):  # 精灵碰撞检测
+                gameover = pygame.image.load('gameover.png')     # 游戏结束
+                screen.blit(gameover, (400, 200))
+                gamestate = False
+            else:
+                if sprite.rect.x+sprite.rect.width <wukong.rect.x
+                    score+=1
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