From 1113389aaf79eeef2e544faa3b9dc7d75fa527f1 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 15 Jan 2022 15:46:30 +0800 Subject: [PATCH] save project --- my_game.py | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/my_game.py b/my_game.py index bf23878..862157b 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +basic_font = pygame.font.Font(r'C:\Users\shinelon\Downloads\20210111___418___level3-lesson8-diy4\level3-lesson8-diy4\STKAITI.TTF',32) index = 0 y = 400 jumpState = "runing" @@ -49,6 +50,7 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True +score = 0 block_list =pygame.sprite.Group() # 创建精灵组 @@ -115,7 +117,11 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) + else: + if sprite.rect.x + sprite.rect.width < wukong.rect.x: + score += sprite.score + sprite.score = 0 + scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0)) screen.blit(scoreSurf,(850,20)) # 刷新画面 -- libgit2 0.25.0