From 1113389aaf79eeef2e544faa3b9dc7d75fa527f1 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 15 Jan 2022 15:46:30 +0800
Subject: [PATCH] save project

---
 my_game.py | 10 ++++++++--
 1 file changed, 8 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index bf23878..862157b 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score = 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,7 +41,7 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+basic_font = pygame.font.Font(r'C:\Users\shinelon\Downloads\20210111___418___level3-lesson8-diy4\level3-lesson8-diy4\STKAITI.TTF',32)
 index = 0   
 y = 400
 jumpState = "runing"
@@ -49,6 +50,7 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
+score = 0
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 
@@ -115,7 +117,11 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+        scoreSurf = basic_font.render("分数:"+str(score),True,(0,0,0))
         screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
--
libgit2 0.25.0