From 0f2cb97bb321d3a562652423c35dc86eacf7514f Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 17 Apr 2022 09:53:58 +0800
Subject: [PATCH] save project

---
 STKAITI.TTF | Bin 0 -> 12736196 bytes
 my_game.py  | 13 ++++++++++---
 2 files changed, 10 insertions(+), 3 deletions(-)
 create mode 100644 STKAITI.TTF

diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/my_game.py b/my_game.py
index bf23878..e2f5336 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score = 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -49,7 +50,7 @@ road_x = 0
 bg_x = 0
 time = 0
 gamestate = True
-
+score = 0
 block_list =pygame.sprite.Group()   # 创建精灵组
 
 while True:
@@ -115,9 +116,15 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
-        screen.blit(scoreSurf,(850,20))
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score=0
+        
+        
 
         # 刷新画面
+        text = basic_font.render('分数:'+str(score),True,(255,225,255))
+        screen.blit(text,(800,10))
         pygame.display.update()
         FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0