From 0f2cb97bb321d3a562652423c35dc86eacf7514f Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sun, 17 Apr 2022 09:53:58 +0800 Subject: [PATCH] save project --- STKAITI.TTF | Bin 0 -> 12736196 bytes my_game.py | 13 ++++++++++--- 2 files changed, 10 insertions(+), 3 deletions(-) create mode 100644 STKAITI.TTF diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/my_game.py b/my_game.py index bf23878..e2f5336 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -49,7 +50,7 @@ road_x = 0 bg_x = 0 time = 0 gamestate = True - +score = 0 block_list =pygame.sprite.Group() # 创建精灵组 while True: @@ -115,9 +116,15 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - screen.blit(scoreSurf,(850,20)) + else: + if sprite.rect.x + sprite.rect.width < wukong.rect.x: + score += sprite.score + sprite.score=0 + + # 刷新画面 + text = basic_font.render('分数:'+str(score),True,(255,225,255)) + screen.blit(text,(800,10)) pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0