Commit 0e91ff0a by BellCodeEditor

save project

parent 92a5e192
Showing with 16 additions and 4 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
class Block(pygame.sprite.Sprite): # 障碍物精灵类
......@@ -55,7 +55,12 @@ speed=8
old.score=score
block_list =pygame.sprite.Group() # 创建精灵组
with open('record.tet','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
three=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -128,8 +133,14 @@ while True:
score_audio.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20))
screen.blit(scoreSurf,(880,20))
scoreSurf = basic_font.render("第1名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,50))
scoreSurf = basic_font.render("第2名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,80))
scoreSurf = basic_font.render("第3名:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment