Commit 0bf0957c by BellCodeEditor

save project

parent 5caa4e8a
Showing with 9 additions and 3 deletions
...@@ -50,6 +50,8 @@ road_x = 0 ...@@ -50,6 +50,8 @@ road_x = 0
bg_x = 0 bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
score = 0
old_score = score
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
...@@ -59,7 +61,7 @@ while True: ...@@ -59,7 +61,7 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if jumpState == "runing": if jumpState == "ruing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
...@@ -116,8 +118,12 @@ while True: ...@@ -116,8 +118,12 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) else:
screen.blit(scoreSurf,(850,20)) if (sprite.rect.x + sprite.rect.width) < wukong.rect.x:
score += sprite.score
sprite.score = 0
scoreSurf = basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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