Commit 0b8cf3ff by BellCodeEditor

save project

parent 4f0ce87d
Showing with 9 additions and 5 deletions
......@@ -51,9 +51,10 @@ road_x = 0
bg_x = 0
time = 0
gamestate = True
h=8
o=0
block_list =pygame.sprite.Group() # 创建精灵组
c=pygame.mixer.Sound("score.wav")
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -63,7 +64,7 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
h=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -94,7 +95,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= h
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -109,7 +110,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= h
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -122,6 +123,9 @@ while True:
score+=sprite.score
sprite.score=0
print(score)
if score>o:
c.play()
o=score
# scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
#screen.blit(scoreSurf,(850,20))
......
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