From 0a228b8c22721acd1f3c0f40b9907f85580ea85d Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sun, 17 Sep 2023 16:02:45 +0800
Subject: [PATCH] auto save

---
 12           |  0
 my_game.py   | 20 +++++++++++++++-----
 neuropol.ttf | Bin 0 -> 149752 bytes
 3 files changed, 15 insertions(+), 5 deletions(-)
 create mode 100644 12
 create mode 100644 neuropol.ttf

diff --git a/12 b/12
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/12
diff --git a/my_game.py b/my_game.py
index bf23878..25f1fb1 100644
--- a/my_game.py
+++ b/my_game.py
@@ -40,7 +40,8 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+basic_font = pygame.font.Font('neuropol.ttf',18)
+score_audio = pygame.mixer.Sound('score.wav')
 index = 0   
 y = 400
 jumpState = "runing"
@@ -48,7 +49,9 @@ t = 30
 road_x = 0
 bg_x = 0
 time = 0
-gamestate = True
+gamestate = True 
+score = 0
+speed = 8
 
 block_list =pygame.sprite.Group()   # 创建精灵组
 
@@ -61,6 +64,8 @@ while True:
             if jumpState == "runing":
                 if event.key == locals.K_SPACE:
                     jumpState = "up"
+
+    speed = 8 + score//3
     
     # 悟空造型
     wukong = Player(hero[index])
@@ -92,7 +97,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -107,7 +112,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,7 +120,12 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
+            else:
+                if sprite.rect.x + sprite.rect.width < wukong.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+                    #print(score)    
+        scoreSurf = basic_font.render("score:"+str(score),True,(255,255,0))
         screen.blit(scoreSurf,(850,20))
 
         # 刷新画面
diff --git a/neuropol.ttf b/neuropol.ttf
new file mode 100644
index 0000000..ddefb40
Binary files /dev/null and b/neuropol.ttf differ
--
libgit2 0.25.0