Commit 01a6d8e0 by BellCodeEditor

save project

parent 3bb2e58c
Showing with 48 additions and 4 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random import random
import json
pygame.init() # 初始化 pygame.init() # 初始化
...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 ...@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空 class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image): def __init__(self, image):
...@@ -40,6 +42,10 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,6 +42,10 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF', 18)
ss=pygame.mixer.Sound('score.wav')
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,8 +56,18 @@ time = 0 ...@@ -50,8 +56,18 @@ time = 0
gamestate = True gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=8
old_score=0
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
cc=json.loads(content)
one=cc["第1名"]
two=cc["第2名"]
three=cc["第3名"]
while True: while True:
speed=8+score//3
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
...@@ -91,7 +107,7 @@ while True: ...@@ -91,7 +107,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -106,7 +122,7 @@ while True: ...@@ -106,7 +122,7 @@ while True:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵 for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8 sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width: if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill() sprite.kill()
...@@ -114,6 +130,34 @@ while True: ...@@ -114,6 +130,34 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
if score>one:
cc["第1名"] = score
cc["第2名"] = one
cc["第3名"] = two
elif score > two:
cc["第2名"] = score
cc["第3名"] = two
else:
cc["第3名"] = score
cc = json.dumps(cc, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(cc)
else:
if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:
score+=sprite.score
sprite.score=0
if old_score < score:
ss.play()
old_score=score
scoreSurf = basic_font.render("分数:"+str(score), True, (255, 255, 255))
screen.blit(scoreSurf, (880,20))
scoreSurf = basic_font.render("分数:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,40))
scoreSurf = basic_font.render("分数:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,60))
scoreSurf = basic_font.render("分数:"+str(three), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
{"第1名": 0, "第2名": 0, "第3名": 0} {"第1名": 1, "第2名": 0, "第3名": 0}
\ No newline at end of file \ No newline at end of file
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