diff --git a/STKAITI.TTF b/STKAITI.TTF new file mode 100644 index 0000000..5044116 Binary files /dev/null and b/STKAITI.TTF differ diff --git a/my_game.py b/my_game.py index bf23878..1a8b533 100644 --- a/my_game.py +++ b/my_game.py @@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类 # 障碍物绘制坐标 self.rect.x = 1000 self.rect.y = 500 - self.rect.height + self.score = 1 class Player(pygame.sprite.Sprite): # 悟空 def __init__(self, image): @@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] -basic_font = pygame.font.Font('STKAITI.TTF',32) +basic_font = pygame.font.Font('STKAITI.TTF',18) +score_audio = pygame.mixer.Sound('score.wav') + index = 0 y = 400 jumpState = "runing" @@ -50,8 +53,13 @@ bg_x = 0 time = 0 gamestate = True +score = 0 +old_score = 0 + block_list =pygame.sprite.Group() # 创建精灵组 +speed = 8 + while True: for event in pygame.event.get(): if event.type == locals.QUIT: @@ -92,7 +100,7 @@ while True: bg_x = 0 screen.blit(background, (bg_x, 0)) # 远景 - road_x -= 8 + road_x -= speed if road_x<=-1000: road_x = 0 screen.blit(road, (road_x, 500)) # 道路 @@ -107,7 +115,7 @@ while True: obstacle = Block(bush,cacti,stone) block_list.add(obstacle) for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 + sprite.rect.x -= speed screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) if sprite.rect.x <= 0-sprite.rect.width: sprite.kill() @@ -115,9 +123,19 @@ while True: gameover = pygame.image.load('gameover.png') # 游戏结束 screen.blit(gameover, (400, 200)) gamestate = False - scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) - screen.blit(scoreSurf,(850,20)) + else: + if wukong.rect.x >= sprite.rect.x: + score += sprite.score + sprite.score = 0 + + if old_score < score: + score_audio.play() + old_score = score + + scoreSurf = basic_font.render('分数:'+str(score),True,(255,255,255)) + screen.blit(scoreSurf,(880,20)) + + speed = 8+score//3 - # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file