diff --git a/STKAITI.TTF b/STKAITI.TTF
new file mode 100644
index 0000000..5044116
Binary files /dev/null and b/STKAITI.TTF differ
diff --git a/my_game.py b/my_game.py
index bf23878..1a8b533 100644
--- a/my_game.py
+++ b/my_game.py
@@ -14,6 +14,7 @@ class Block(pygame.sprite.Sprite):      # 障碍物精灵类
         # 障碍物绘制坐标
         self.rect.x = 1000
         self.rect.y = 500 - self.rect.height
+        self.score = 1
 
 class Player(pygame.sprite.Sprite):     # 悟空
     def __init__(self, image):
@@ -40,7 +41,9 @@ hero = [pygame.image.load('hero1.png'),
         pygame.image.load('hero3.png'),
         pygame.image.load('hero4.png'),
         pygame.image.load('hero5.png')]
-basic_font = pygame.font.Font('STKAITI.TTF',32)
+basic_font = pygame.font.Font('STKAITI.TTF',18)
+score_audio = pygame.mixer.Sound('score.wav')
+
 index = 0   
 y = 400
 jumpState = "runing"
@@ -50,8 +53,13 @@ bg_x = 0
 time = 0
 gamestate = True
 
+score = 0
+old_score = 0
+
 block_list =pygame.sprite.Group()   # 创建精灵组
 
+speed = 8
+
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
@@ -92,7 +100,7 @@ while True:
             bg_x = 0
         screen.blit(background, (bg_x, 0))      # 远景
 
-        road_x -= 8
+        road_x -= speed
         if road_x<=-1000:
             road_x = 0
         screen.blit(road, (road_x, 500))       # 道路
@@ -107,7 +115,7 @@ while True:
                 obstacle = Block(bush,cacti,stone)  
                 block_list.add(obstacle)
         for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
+            sprite.rect.x -= speed
             screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
             if sprite.rect.x <= 0-sprite.rect.width:
                 sprite.kill()
@@ -115,9 +123,19 @@ while True:
                 gameover = pygame.image.load('gameover.png')     # 游戏结束
                 screen.blit(gameover, (400, 200))
                 gamestate = False
-        scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
-        screen.blit(scoreSurf,(850,20))
+            else:
+                if wukong.rect.x >= sprite.rect.x:
+                    score += sprite.score
+                    sprite.score = 0
+
+        if old_score < score:
+            score_audio.play()
+            old_score = score
+
+        scoreSurf = basic_font.render('分数:'+str(score),True,(255,255,255))
+        screen.blit(scoreSurf,(880,20))
+
+        speed = 8+score//3
 
-        # 刷新画面
         pygame.display.update()
         FPS.tick(60)
\ No newline at end of file