Commit 017774f5 by BellCodeEditor

auto save

parent 3bb2e58c
Showing with 58 additions and 10 deletions
import pygame
from pygame import locals
import random
import json
pygame.init() # 初始化
......@@ -14,6 +15,7 @@ class Block(pygame.sprite.Sprite): # 障碍物精灵类
# 障碍物绘制坐标
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): # 悟空
def __init__(self, image):
......@@ -40,17 +42,30 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#载入字体
basic_font=pygame.font.Font("STKAITI.TTF",18)
#载入音乐
score_audio=pygame.mixer.Sound('score.wav')
index = 0
y = 400
jumpState = "runing"
t = 30
t = 40
road_x = 0
bg_x = 0
time = 0
gamestate = True
block_list =pygame.sprite.Group() # 创建精灵组
score=0
speed=8
old_score=score
#读取文件排名
with open('record.txt','r',encoding='utf-8') as f:
content=f.read()
record=json.loads(content)
one=record["第1名"]
two=record["第2名"]
thr=record["第3名"]
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -60,7 +75,8 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
#道路加速
speed=8+score//3
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
......@@ -77,13 +93,13 @@ while True:
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
if t <= 40:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
t =40
# 将背景图画上去
bg_x -= 1
......@@ -91,7 +107,7 @@ while True:
bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8
road_x -= speed
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500)) # 道路
......@@ -106,7 +122,7 @@ while True:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list: # 遍历、展示障碍物精灵
sprite.rect.x -= 8
sprite.rect.x -= speed
screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
......@@ -114,7 +130,38 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200))
gamestate = False
#排名更新
if score>thr:
if score>one:
record["第1名"] = score
record["第2名"] = one
record["第3名"] = two
elif score > two:
record["第2名"] = score
record["第3名"] = two
else:
record["第3名"] = score
record = json.dumps(record, ensure_ascii=False)
with open("record.txt","w", encoding='utf-8') as f:
f.write(record)
else:
if (sprite.rect.x+sprite.rect.width) < wukong.rect.x:
score+=sprite.score
sprite.score=0
#音效播放
if score>old_score:
score_audio.play()
old_score=score
#分数
scoreFont=basic_font.render("分数"+str(score),True,(255,255,255))
screen.blit(scoreFont,(880,20))
#排名++++++++++++++++++
scoreSurf = basic_font.render("第1名:"+str(one), True, (255, 255, 255))
screen.blit(scoreSurf, (880,50))
scoreSurf = basic_font.render("第2名:"+str(two), True, (255, 255, 255))
screen.blit(scoreSurf, (880,80))
scoreSurf = basic_font.render("第3名:"+str(thr), True, (255, 255, 255))
screen.blit(scoreSurf, (880,110))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
{"第1名": 0, "第2名": 0, "第3名": 0}
\ No newline at end of file
{"第1名": 3, "第2名": 1, "第3名": 1}
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment