Commit 0069f97d by BellCodeEditor

save project

parent 686c5f10
Showing with 17 additions and 4 deletions
...@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -40,7 +40,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
basic_font = pygame.font.Font('STKAITI.TTF',32) #basic_font = pygame.font.Font('STKAITI.TTF',32)
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
...@@ -50,6 +50,18 @@ bg_x = 0 ...@@ -50,6 +50,18 @@ bg_x = 0
time = 0 time = 0
gamestate = True gamestate = True
index=0
y=400
jumpState="runing"
t=30
road_x=0
bg=0
time=0
gamestate=True
score=0
speed=8
old_score=0
block_list =pygame.sprite.Group() # 创建精灵组 block_list =pygame.sprite.Group() # 创建精灵组
while True: while True:
...@@ -62,6 +74,7 @@ while True: ...@@ -62,6 +74,7 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
speed=8+score
# 悟空造型 # 悟空造型
wukong = Player(hero[index]) wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
...@@ -92,7 +105,7 @@ while True: ...@@ -92,7 +105,7 @@ while True:
bg_x = 0 bg_x = 0
screen.blit(background, (bg_x, 0)) # 远景 screen.blit(background, (bg_x, 0)) # 远景
road_x -= 8 road_x -= speed
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road, (road_x, 500)) # 道路 screen.blit(road, (road_x, 500)) # 道路
...@@ -115,8 +128,8 @@ while True: ...@@ -115,8 +128,8 @@ while True:
gameover = pygame.image.load('gameover.png') # 游戏结束 gameover = pygame.image.load('gameover.png') # 游戏结束
screen.blit(gameover, (400, 200)) screen.blit(gameover, (400, 200))
gamestate = False gamestate = False
scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0)) #scoreSurf = basic_font.render("分数:"+str(score),True,(255,0,0))
screen.blit(scoreSurf,(850,20)) #screen.blit(scoreSurf,(850,20))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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