import pygame
from pygame import locals
import random

pygame.init()  # 初始化

class Block(pygame.sprite.Sprite):
    def __init__(self,image1,image2,image3):
        super().__init__()
        self.image = random.choice([image1,image2,image3])
        self.rect=self.image.get_rect()
        self.rect.x = 1000
        self.rect.y = 500-self.rect.height
class Player(pygame.sprite.Sprite):
    def __init__(self,image):
        super().__init__()
        self.image = image
        self.rect=self.image.get_rect()
        self.rect.x = 150
        self.rect.y = 400


# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")

# 载入图片
background = pygame.image.load('bg.png')    # 背景
road = pygame.image.load('road.png')      # 路
stone = pygame.image.load('stone.png')      # 石头
cacti = pygame.image.load('cacti.png')      # 仙人掌
bush = pygame.image.load('bush.png')      # 灌木丛

hero = [pygame.image.load('hero1.png'),
        pygame.image.load('hero2.png'),
        pygame.image.load('hero3.png'),                          
        pygame.image.load('hero4.png'),
        pygame.image.load('hero5.png')]
time=0
index = 0   
y = 400
jumpState = "runing"
t = 30
road_x=0
background_x=0
gamestate=True
block_list=pygame.sprite.Group()
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()

        if event.type == locals.KEYDOWN:
            if jumpState == "runing":
                if event.key == locals.K_SPACE:
                    jumpState = "up"

    wukong = Player(hero[index])
    if jumpState == "runing":       # 跑步状态下
        index += 1
        if index >= 5:
            index = 0
    if gamestate == True:
        if jumpState == "up":    # 起跳状态
            if t > 0:
                y -= t
                wukong.rect.y = y
                t -= 2
            else:
                jumpState = "down"  

        if jumpState == "down":    # 降落状态
            if t <= 30:
                y += t
                wukong.rect.y = y
                t += 2
            else:
                jumpState = "runing"
                t =30

        # 悟空造型
        
        # 将背景图画上去
        background_x-=1
        if background_x<=-1000:
            background_x=0
        screen.blit(background,(background_x ,0))
        road_x-=8
        if road_x<=-1000:
            road_x=0
        screen.blit(road,(road_x,500))
        
        screen.blit(wukong.image, (150, y))     # 悟空
    # 障碍物消失
            # 创建障碍物对象
        time +=1
        if time >=60:
            r = random.randint(0,100)
            if r>40:
                obstacle =  Block(stone,cacti,bush)
                block_list.add(obstacle)
            time=0
        for prop in block_list:
            prop.rect.x -=8
            screen.blit(prop.image,(prop.rect.x,prop.rect.y))
            if prop.rect.x <= 0-prop.rect.width: 
                prop.kill()
            if pygame.sprite.collide_rect(wukong,prop):
                gameover =pygame.image.load('gameover.png')
                screen.blit(gameover,(400,200))
                gamestate = 0
            
        # 刷新画面
        pygame.display.update()
        FPS.tick(600)