Commit fc871b0c by BellCodeEditor

save project

parent 6343ba6a
Showing with 19 additions and 9 deletions
......@@ -40,7 +40,8 @@ time=0
num=0
road_x = 0
background_x = 0
gamestate = True
gamestate = False
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -50,27 +51,31 @@ while True:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
# 悟空造型
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==False:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
if background_x <= -1000:
background_x = 0
......@@ -80,7 +85,7 @@ while True:
road_x = 0
road_x -= 8
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
......@@ -93,7 +98,11 @@ while True:
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
for in
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = True
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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