Commit fc871b0c by BellCodeEditor

save project

parent 6343ba6a
Showing with 54 additions and 45 deletions
...@@ -40,7 +40,8 @@ time=0 ...@@ -40,7 +40,8 @@ time=0
num=0 num=0
road_x = 0 road_x = 0
background_x = 0 background_x = 0
gamestate = True gamestate = False
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -50,50 +51,58 @@ while True: ...@@ -50,50 +51,58 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
# 悟空造型
if jumpState == "up": # 起跳状态 wukong = Player(hero[index])
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate==False:
if background_x <= -1000:
background_x = 0 if jumpState == "up": # 起跳状态
background_x -= 2 if t > 0:
screen.blit(background, (background_x, 0)) # 远处背景 y -= t
if road_x <= -1000: wukong.rect.y=y
road_x = 0 t -= 2
road_x -= 8 else:
screen.blit(road, (road_x, 500)) # 路 jumpState = "down"
screen.blit(wukong, (150, y)) # 悟空 if jumpState == "down": # 降落状态
time+=1 if t <= 30:
if time>=60: y += t
time=0 wukong.rect.y=y
num=random.randint(0,50) t += 2
if num>20: else:
obstacle=Block(stone,cacti,bush) jumpState = "runing"
q.add(obstacle) t =30
for sprite in q:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) # 将背景图画上去
if sprite.rect.x <= 0-sprite.rect.width: if background_x <= -1000:
sprite.kill() background_x = 0
for in background_x -= 2
# 刷新画面 screen.blit(background, (background_x, 0)) # 远处背景
pygame.display.update() if road_x <= -1000:
FPS.tick(60) road_x = 0
\ No newline at end of file road_x -= 8
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(stone,cacti,bush)
q.add(obstacle)
for sprite in q:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = True
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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