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Commit fa018dac authored 4 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 0cd3a564
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Showing with 131 additions and 0 deletions
  • STKAITI.TTF
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
STKAITI.TTF 0 → 100644
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bg.png 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png 0 → 100644
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cacti.png

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gameover.png 0 → 100644
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gameover.png

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hero1.png

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hero2.png

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hero3.png

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hero4.png

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hero5.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import random
time=0
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
rc = road.get_rect()
rc.x = 0
rc.y = 500
rc2 = background.get_rect()
rc2.x = 0
rc2.y =0
class Sp(pygame.sprite.Sprite):
def __init__(self,img1,img2,img3):
super().__init__()
self.img=random.choice([img1,img2,img3])
self.rect=self.img.get_rect()
self.rect.x=1000
self.rect.y=500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect = self.image.get_rect()
self.rect.x=150
self.rect.y=400
obstacle = Sp(bush, stone, cacti)
bls=pygame.sprite.Group()
gamestate = True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if gamestate == True:
wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
obstacle.rect.x -= 8
screen.blit(background, (rc2.x, rc2.y)) # 远处背景
screen.blit(road,(rc.x, rc.y)) # 路
screen.blit(wukong.image, (150, y)) # 悟空
time+=1
if time >= 60:
time=0
nm=random.randint(0,50)
if nm >10:
obstacle = Sp(bush, stone, cacti)
bls.add(obstacle)
for sprite in bls:
sprite.rect.x-=5
screen.blit(obstacle.img, (obstacle.rect.x,obstacle.rect.y))
if sprite.rect.x <= 100 - sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gmov=pygame.image.load('gameover.png')
screen.blit(gmov,(400,200))
gamestate = False
if rc.x <= 1000-rc.width:
rc = road.get_rect()
rc.x = 0
rc.y = 500
rc.x-=8
if rc2.x <= 1000-rc2.width:
rc2 = background.get_rect()
rc2.x = 0
rc2.y = 0
rc2.x-=1
# 刷新画面
pygame.display.update()
FPS.tick(60)
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record.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png 0 → 100644
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road.png

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score.wav 0 → 100644
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stone.png 0 → 100644
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stone.png

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