Commit f824200e by BellCodeEditor

save project

parent 1e1e5f39
Showing with 32 additions and 14 deletions
...@@ -10,6 +10,13 @@ class Block(pygame.sprite.Sprite): ...@@ -10,6 +10,13 @@ class Block(pygame.sprite.Sprite):
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -32,6 +39,7 @@ t = 30 ...@@ -32,6 +39,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -42,27 +50,27 @@ while True: ...@@ -42,27 +50,27 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
wukong = Player(hero[index])
if jumpState == "up": # 起跳状态 if jumpState == "runing":
if t > 0: index += 1
if index >= 5:
index = 0
if gamestate == True:
if jumpState == "up":
if t >0:
y -= t y -= t
wukong.rect.y = y
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wukong.rect.y =y
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
bg_x -= 1 bg_x -= 1
if bg_x<=-1000: if bg_x<=-1000:
bg_x = 0 bg_x = 0
...@@ -71,14 +79,24 @@ while True: ...@@ -71,14 +79,24 @@ while True:
if road_x<=-1000: if road_x<=-1000:
road_x = 0 road_x = 0
screen.blit(road,(road_x,500)) screen.blit(road,(road_x,500))
screen.blit(wukong, (150, y)) # 悟空 screen.blit(wukong.image, (150, y)) # 悟空
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0,100) time = 0
if r > 40: num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0 for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
......
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