Commit ed574a68 by BellCodeEditor

save project

parent 3654c12d
Showing with 18 additions and 4 deletions
...@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite): ...@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载障碍物的图片
self.image=image
# 根据障碍物位图的宽高设置矩形
self.rect = self.image.get_rect()
# 障碍物绘制坐标
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -38,6 +47,7 @@ t = 30 ...@@ -38,6 +47,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gameover=True
# obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
block_list =pygame.sprite.Group() block_list =pygame.sprite.Group()
...@@ -92,18 +102,22 @@ while True: ...@@ -92,18 +102,22 @@ while True:
# 创建障碍物对象 # 创建障碍物对象
time += 1 time += 1
if time >= 60: if time >= 60:
r = random.randint(0, 100) time=0
if r > 40: num=random.randint(0,50)
if num>20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0
# 遍历障碍物并展示 # 遍历障碍物并展示
for prop in block_list: for prop in block_list:
prop.rect.x -= 8 prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x, prop.rect.y)) screen.blit(prop.image, (prop.rect.x, prop.rect.y))
if prop.rect.x<=0-prop.rect.width: if prop.rect.x<=0-prop.rect.width:
prop.kill() prop.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
gamestate=False
# print(len(block_list)) # print(len(block_list))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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