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Commit
ed574a68
authored
May 21, 2022
by
BellCodeEditor
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parent
3654c12d
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1 changed file
with
18 additions
and
4 deletions
my_game.py
my_game.py
View file @
ed574a68
...
@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
...
@@ -14,7 +14,16 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标
# 障碍物绘制坐标
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
# 加载障碍物的图片
self
.
image
=
image
# 根据障碍物位图的宽高设置矩形
self
.
rect
=
self
.
image
.
get_rect
()
# 障碍物绘制坐标
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -38,6 +47,7 @@ t = 30
...
@@ -38,6 +47,7 @@ t = 30
bg_x
=
0
bg_x
=
0
road_x
=
0
road_x
=
0
time
=
0
time
=
0
gameover
=
True
# obstacle = Block(bush,cacti,stone)
# obstacle = Block(bush,cacti,stone)
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
...
@@ -92,18 +102,22 @@ while True:
...
@@ -92,18 +102,22 @@ while True:
# 创建障碍物对象
# 创建障碍物对象
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
time
=
0
if
r
>
40
:
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
time
=
0
# 遍历障碍物并展示
# 遍历障碍物并展示
for
prop
in
block_list
:
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
screen
.
blit
(
prop
.
image
,
(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
prop
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
gamestate
=
False
# print(len(block_list))
# print(len(block_list))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
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