Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson8_diy4
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
dccc0f2a
authored
Mar 23, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
35facc0e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
58 additions
and
43 deletions
my_game.py
my_game.py
View file @
dccc0f2a
...
@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite):
...
@@ -12,6 +12,13 @@ class Block(pygame.sprite.Sprite):
self
.
rect
.
x
=
1000
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -34,6 +41,7 @@ t = 30
...
@@ -34,6 +41,7 @@ t = 30
road_x
=
0
road_x
=
0
background_x
=
0
background_x
=
0
time
=
0
time
=
0
gamestate
=
True
block_list
=
pygame
.
sprite
.
Group
()
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
...
@@ -45,50 +53,57 @@ while True:
...
@@ -45,50 +53,57 @@ while True:
if
jumpState
==
"runing"
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
jumpState
=
"up"
wukong
=
Player
(
hero
[
index
])
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
wukong
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
if
gamestate
==
True
:
background_x
-=
1
if
jumpState
==
"up"
:
# 起跳状态
if
background_x
<=-
1000
:
if
t
>
0
:
background_x
=
0
y
-=
t
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
wukong
.
rect
.
y
=
y
road_x
-=
8
t
-=
2
if
road_x
<=-
1000
:
else
:
road_x
=
0
jumpState
=
"down"
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
if
jumpState
==
"down"
:
# 降落状态
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
background_x
-=
1
if
background_x
<=-
1000
:
background_x
=
0
screen
.
blit
(
background
,
(
background_x
,
0
))
# 远处背景
road_x
-=
8
if
road_x
<=-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
y
))
# 悟空
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
num
=
random
.
randint
(
0
,
50
)
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
if
num
>
20
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
block_list
.
add
(
obstacle
)
for
sprite
in
block_list
:
for
sprite
in
block_list
:
sprite
.
rect
.
x
-=
8
sprite
.
rect
.
x
-=
8
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
# 刷新画面
if
pygame
.
sprite
.
collide_rect
(
wukong
,
sprite
):
pygame
.
display
.
update
()
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
FPS
.
tick
(
60
)
screen
.
blit
(
gameover
,(
400
,
200
))
\ No newline at end of file
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment