Commit c8581770 by BellCodeEditor

save project

parent 5071298d
Showing with 11 additions and 3 deletions
...@@ -12,7 +12,7 @@ class Block(pygame.sprite.Sprite): ...@@ -12,7 +12,7 @@ class Block(pygame.sprite.Sprite):
class Wukong(pygame.sprite.Sprite): class Wukong(pygame.sprite.Sprite):
def __init__(self,wk_image): def __init__(self,wk_image):
super().__init__() super().__init__()
self.=wk_image self.image=wk_image
self.rect=self.image[0].get_rect() self.rect=self.image[0].get_rect()
self.rect.x=150 self.rect.x=150
self.rect.y=400 self.rect.y=400
...@@ -50,7 +50,7 @@ obs.rect.y = 500 - obs.rect.height ...@@ -50,7 +50,7 @@ obs.rect.y = 500 - obs.rect.height
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
block_list.add(obs) block_list.add(obs)
time=0 time=0
gamestate=True
wuk=Wukong(hero) wuk=Wukong(hero)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -61,16 +61,18 @@ while True: ...@@ -61,16 +61,18 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate==True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
wuk.rect.y=y
t -= 1.5 t -= 1.5
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
wuk.rect.y=y
t += 1.5 t += 1.5
else: else:
jumpState = "runing" jumpState = "runing"
...@@ -106,6 +108,11 @@ while True: ...@@ -106,6 +108,11 @@ while True:
screen.blit(i.image, (i.rect.x, i.rect.y)) screen.blit(i.image, (i.rect.x, i.rect.y))
if i.rect.x<0-i.rect.width: if i.rect.x<0-i.rect.width:
i.kill() i.kill()
if pygame.sprite.collide_rect(wuk,i):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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