Commit bac576a8 by BellCodeEditor

save project

parent 6396d9f5
Showing with 54 additions and 41 deletions
...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite): ...@@ -9,6 +9,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def _init_(self,image):
super()._init_()
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
pygame.init() pygame.init()
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -33,6 +40,8 @@ t = 30 ...@@ -33,6 +40,8 @@ t = 30
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
road_x=0 road_x=0
bg_x=0 bg_x=0
time=0
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -42,46 +51,50 @@ while True: ...@@ -42,46 +51,50 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if gamestate == True:
if jumpState == "up": # 起跳状态 if jumpState == "up": # 起跳状态
if t > 0: if t > 0:
y -= t y -= t
t -= 2 t -= 2
else: else:
jumpState = "down" jumpState = "down"
if jumpState == "down": # 降落状态 if jumpState == "down": # 降落状态
if t <= 30: if t <= 30:
y += t y += t
t += 2 t += 2
else: else:
jumpState = "runing" jumpState = "runing"
t =30 t =30
# 悟空造型
wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -=1
if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road-=8
if road_x <=-1000:
road_x =0
screen.blit(road, (road_x, 500)) # 路 # 悟空造型
screen.blit(wukong, (150, y)) # 悟空 wukong = hero[index]
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
# 将背景图画上去
bg_x -=1
if bg_x <=-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road-=8
if road_x <=-1000:
road_x =0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong, (150, y)) # 悟空
if aa.rect.x <= 0-aa.rect.width: # 障碍物消失 if aa.rect.x <= 0-aa.rect.width: # 障碍物消失
# 创建障碍物对象 # 创建障碍物对象
aa=Block(bush,cacti,stone) aa=Block(bush,cacti,stone)
aa.rect.x -= 8 aa.rect.x -= 8
screen.blit(aa.image, (aa.rect.x, aa.rect.y)) screen.blit(aa.image, (aa.rect.x, aa.rect.y))
# 刷新画面 if pygame.sprite.collide_rect(wukong,sprite):
pygame.display.update() gameover=pygame.image.load('gameover.png')
FPS.tick(60) screen.blit(gameover,(400,200))
\ No newline at end of file gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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