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Commit
b9e693ee
authored
Jan 02, 2021
by
BellCodeEditor
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parent
c1849fb7
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1 changed file
with
15 additions
and
4 deletions
my_game.py
my_game.py
View file @
b9e693ee
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
random
import
random
gamestate
=
True
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
...
@@ -48,7 +48,6 @@ class Player(pygame.sprite.Sprite):
...
@@ -48,7 +48,6 @@ class Player(pygame.sprite.Sprite):
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
group_list
=
pygame
.
sprite
.
Group
()
group_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -58,18 +57,21 @@ while True:
...
@@ -58,18 +57,21 @@ while True:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
and
state
==
'running'
:
if
event
.
key
==
locals
.
K_SPACE
and
state
==
'running'
:
state
=
'jumping'
state
=
'jumping'
# 切换跑步动作
# 切换跑步动作
if
gamestate
==
True
:
if
state
==
'running'
:
if
state
==
'running'
:
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
index
+=
1
if
index
>
4
:
if
index
>
4
:
index
=
0
index
=
0
wukong3
=
Player
(
wukong
)
# 跳跃
# 跳跃
if
state
==
'jumping'
:
if
state
==
'jumping'
:
if
y
>
150
:
if
y
>
150
:
y
-=
t
y
-=
t
t
-=
1.8
t
-=
1.8
wukong3
.
rect_y
=
y
else
:
else
:
state
=
'downing'
state
=
'downing'
# 下落
# 下落
...
@@ -77,10 +79,12 @@ while True:
...
@@ -77,10 +79,12 @@ while True:
if
y
<
400
:
if
y
<
400
:
y
+=
t
y
+=
t
t
+=
1.8
t
+=
1.8
wukong3
.
rect_y
=
y
else
:
else
:
state
=
'running'
state
=
'running'
t
=
30
t
=
30
y
=
400
y
=
400
wukong3
.
rect_y
=
y
# 障碍物移动
# 障碍物移动
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# if obstacle.rect.x <= 0 - obstacle.rect.width:
# obstacle = Block(bush,stone,cacti)
# obstacle = Block(bush,stone,cacti)
...
@@ -95,10 +99,12 @@ while True:
...
@@ -95,10 +99,12 @@ while True:
background_x
=
background_x
-
0.3
background_x
=
background_x
-
0.3
else
:
else
:
background_x
=
0
background_x
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
background
,
(
background_x
,
0
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
road
,
(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,(
150
,
y
))
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
r
=
random
.
randint
(
0
,
5
)
r
=
random
.
randint
(
0
,
5
)
...
@@ -111,6 +117,11 @@ while True:
...
@@ -111,6 +117,11 @@ while True:
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
screen
.
blit
(
sprite
.
image
,(
sprite
.
rect
.
x
,
sprite
.
rect
.
y
))
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
if
sprite
.
rect
.
x
<=
0
-
sprite
.
rect
.
width
:
sprite
.
kill
()
sprite
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong3
,
sprite
)
==
True
:
gameover
=
pygame
.
image
.
load
(
'gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
FPS
.
tick
(
50
)
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