From b38035f521c00c4d5f2a6d0309e69a800915cff4 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Fri, 25 Feb 2022 20:17:49 +0800 Subject: [PATCH] save project --- my_game.py | 113 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++------------------------------------------------------ 1 file changed, 59 insertions(+), 54 deletions(-) diff --git a/my_game.py b/my_game.py index 19bdf20..7a05615 100644 --- a/my_game.py +++ b/my_game.py @@ -42,6 +42,7 @@ road_x = 0 bg_x=0 obstacle=Black(bush,stone,cacti) time=0 +gamestate = True block_list=pygame.sprite.Group() while True: for event in pygame.event.get(): @@ -52,58 +53,62 @@ while True: if jumpState == "runing": if event.key == locals.K_SPACE: jumpState = "up" + if gamestate == True: + wukong = Player(hero[index]) + if jumpState == "up": # 起跳状态 + if t > 0: + y -= t + wukong.rect.y = y + t -= 2 + else: + jumpState = "down" + if jumpState == "down": # 降落状态 + if t <= 30: + y += t + wukong.rect.y = y + t += 2 + else: + jumpState = "runing" + t =30 + + # 悟空造型 + + if jumpState == "runing": # 跑步状态下 + index += 1 + if index >= 5: + index = 0 + # 将背景图画上去 + bg_x=bg_x-1 + if bg_x <= -1000: + bg_x=0 + screen.blit(background, (bg_x, 0)) # 远处背景 + + road_x = road_x-8 + if road_x <= -1000: + road_x=0 + screen.blit(road, (road_x, 500)) # 路 + screen.blit(wukong.image, (150, y)) # 悟空 + if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 + + # 创建障碍物对象 + obstacle=Black(bush,stone,cacti) + time += 1 + if time >= 60: + time = 0 + num = random.randint(0,50) + if num > 20: + obstacle = Black(bush,cacti,stone) + block_list.add(obstacle) + for sprite in block_list: + sprite.rect.x -= 8 + screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) + if sprite.rect.x <= 0-sprite.rect.width: + sprite.kill() + if pygame.sprite.collide_rect(wukong,sprite): + gameover = pygame.image.load('gameover.png') + screen.blit(gameover,(400,200)) + gamestate = False - if jumpState == "up": # 起跳状态 - if t > 0: - y -= t - t -= 2 - else: - jumpState = "down" - if jumpState == "down": # 降落状态 - if t <= 30: - y += t - wukong.rect.y = y - t += 2 - else: - jumpState = "runing" - t =30 - - # 悟空造型 - wukong = Player(hero[index]) - if jumpState == "runing": # 跑步状态下 - index += 1 - if index >= 5: - index = 0 - # 将背景图画上去 - bg_x=bg_x-1 - if bg_x <= -1000: - bg_x=0 - screen.blit(background, (bg_x, 0)) # 远处背景 - - road_x = road_x-8 - if road_x <= -1000: - road_x=0 - screen.blit(road, (road_x, 500)) # 路 - screen.blit(wukong.image, (150, y)) # 悟空 - if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失 - # 创建障碍物对象 - obstacle=Black(bush,stone,cacti) - time += 1 - if time >= 60: - time = 0 - num = random.randint(0,50) - if num > 20: - obstacle = Black(bush,cacti,stone) - block_list.add(obstacle) - for sprite in block_list: - sprite.rect.x -= 8 - screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y)) - if sprite.rect.x <= 0-sprite.rect.width: - sprite.kill() - if pygame.sprite.collide_rect(wukong,sprite): - gameover = pygame.image.load('gameover.png') - screen.blit(gameover,(400,200)) - gamestate = False - # 刷新画面 - pygame.display.update() - FPS.tick(60) \ No newline at end of file + # 刷新画面 + pygame.display.update() + FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0