Commit b162bc71 by BellCodeEditor

save project

parent f51d10aa
Showing with 59 additions and 47 deletions
...@@ -14,6 +14,14 @@ class Block(pygame.sprite.Sprite): ...@@ -14,6 +14,14 @@ class Block(pygame.sprite.Sprite):
# 障碍物绘制坐标 # 障碍物绘制坐标
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
# 加载悟空精灵图像
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -38,6 +46,7 @@ t = 30 ...@@ -38,6 +46,7 @@ t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
# 创建障碍物 # 创建障碍物
# obstacle = Block(bush,cacti,stone) # obstacle = Block(bush,cacti,stone)
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
...@@ -50,56 +59,59 @@ while True: ...@@ -50,56 +59,59 @@ while True:
if jumpState == "runing": if jumpState == "runing":
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去 if gamestate == True:
bg_x -= 1 if jumpState == "up": # 起跳状态
if bg_x<=-1000: if t > 0:
bg_x = 0 y -= t
screen.blit(background, (bg_x, 0)) wukong.rect.y = y
road_x -= 8 t -= 2
if road_x<=-1000: else:
road_x = 0 jumpState = "down"
screen.blit(road, (road_x, 500)) if jumpState == "down": # 降落状态
screen.blit(wukong, (150, y)) # 悟空 if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image,(150, y)) # 悟空
time +=1
if time >=60:
time = 0
num = random.randint(0,50)
r = random.randint(0,100)
if num > 20:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image, (sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-obstacle.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate = False
# ++++++++++++++++++++++
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# ++++++++++++++++++++++
time +=1
if time >=60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image, (prop.rect.x,prop.rect.y))
if obstacle.rect.x <= 0-obstacle.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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