Commit a8c1e0e7 by BellCodeEditor

save project

parent 9512b357
Showing with 10 additions and 3 deletions
...@@ -3,13 +3,20 @@ from pygame import locals ...@@ -3,13 +3,20 @@ from pygame import locals
import random import random
pygame.init() pygame.init()
class Block(): class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3): def __init__(self,image1,image2,image3):
super().__init__() super().__init__()
self.image=random.choice([image1,image2,image3]) self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=1000
# 初始化 # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
...@@ -61,7 +68,7 @@ while True: ...@@ -61,7 +68,7 @@ while True:
t =30 t =30
# 悟空造型 # 悟空造型
wukong = hero[index] wukong = Player(hero[index])
if jumpState == "runing": # 跑步状态下 if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
...@@ -77,7 +84,7 @@ while True: ...@@ -77,7 +84,7 @@ while True:
# 远处背景 # 远处背景
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
# 路 # 路
screen.blit(wukong, (150, y)) screen.blit(wukong.image, (150, y))
time+=1 time+=1
if time>60: if time>60:
time=0 time=0
......
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