diff --git a/my_game.py b/my_game.py index 272f99a..e69de29 100644 --- a/my_game.py +++ b/my_game.py @@ -1,120 +0,0 @@ -import pygame -from pygame import locals -import random - -pygame.init() # 初始化 - -class Block(pygame.sprite.Sprite): # 障碍物精灵类 - def __init__(self,image1,image2,image3): - super().__init__() - # 加载障碍物的图片 - self.image = random.choice([image1, image2, image3]) - # 根据障碍物位图的宽高设置矩形 - self.rect = self.image.get_rect() - # 障碍物绘制坐标 - self.rect.x = 1000 - self.rect.y = 500 - self.rect.height - -class Player(pygame.sprite.Sprite): # 悟空 - def __init__(self, image): - super().__init__() - # 加载悟空精灵图像 - self.image = image - # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象 - self.rect = self.image.get_rect() - self.rect.x = 150 - self.rect.y = 400 - -# 创建一个窗口 -screen = pygame.display.set_mode((1000, 600)) -FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) -pygame.display.set_caption("悟空酷跑") -# 载入图片 -background = pygame.image.load('bg.png') # 背景 -road = pygame.image.load('road.png') # 路 -stone = pygame.image.load('stone.png') # 石头 -cacti = pygame.image.load('cacti.png') # 仙人掌 -bush = pygame.image.load('bush.png') # 灌木丛 -hero = [pygame.image.load('hero1.png'), - pygame.image.load('hero2.png'), - pygame.image.load('hero3.png'), - pygame.image.load('hero4.png'), - pygame.image.load('hero5.png')] -index = 0 -y = 400 -jumpState = "runing" -t = 30 -road_x = 0 -bg_x = 0 -time = 0 -gamestate = True - -block_list =pygame.sprite.Group() # 创建精灵组 - -while True: - for event in pygame.event.get(): - if event.type == locals.QUIT: - # 接收到退出事件后退出程序 - exit() - if event.type == locals.KEYDOWN: - if jumpState == "runing": - if event.key == locals.K_SPACE: - jumpState = "up" - - # 悟空造型 - wukong = Player(hero[index]) - if jumpState == "runing": # 跑步状态下 - index += 1 - if index >= 5: - index = 0 - - if gamestate == True: - if jumpState == "up": # 起跳状态 - if t > 0: - y -= t - wukong.rect.y = y - t -= 2 - else: - jumpState = "down" - if jumpState == "down": # 降落状态 - if t <= 30: - y += t - wukong.rect.y = y - t += 2 - else: - jumpState = "runing" - t =30 - - # 将背景图画上去 - bg_x -= 1 - if bg_x<=-1000: - bg_x = 0 - screen.blit(background, (bg_x, 0)) # 远景 - - road_x -= 8 - if road_x<=-1000: - road_x = 0 - screen.blit(road, (road_x, 500)) # 道路 - - screen.blit(wukong.image, (150, y)) # 悟空 - - time += 1 - if time >= 60: # 创建障碍物精灵 - time = 0 - num = random.randint(0,50) - if num > 20: - obstacle = Block(bush,cacti,stone) - block_list.add(obstacle) - for sprite in block_list: # 遍历、展示障碍物精灵 - sprite.rect.x -= 8 - screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) - if sprite.rect.x <= 0-sprite.rect.width: - sprite.kill() - if pygame.sprite.collide_rect(wukong, sprite): # 精灵碰撞检测 - gameover = pygame.image.load('gameover.png') # 游戏结束 - screen.blit(gameover, (400, 200)) - gamestate = False - - # 刷新画面 - pygame.display.update() - FPS.tick(60) \ No newline at end of file