diff --git a/my_game.py b/my_game.py
index 272f99a..e69de29 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,120 +0,0 @@
-import pygame
-from pygame import locals
-import random
-
-pygame.init()  # 初始化
-
-class Block(pygame.sprite.Sprite):      # 障碍物精灵类
-    def __init__(self,image1,image2,image3):
-        super().__init__()
-        # 加载障碍物的图片
-        self.image = random.choice([image1, image2, image3])
-        # 根据障碍物位图的宽高设置矩形
-        self.rect = self.image.get_rect()
-        # 障碍物绘制坐标
-        self.rect.x = 1000
-        self.rect.y = 500 - self.rect.height
-
-class Player(pygame.sprite.Sprite):     # 悟空
-    def __init__(self, image):
-        super().__init__()
-        # 加载悟空精灵图像
-        self.image = image
-        # image的get_rect()方法,可以返回pygame.Rect(0,0,图像宽,图像高)的对象
-        self.rect = self.image.get_rect()
-        self.rect.x = 150
-        self.rect.y = 400
-
-# 创建一个窗口
-screen = pygame.display.set_mode((1000, 600))
-FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
-pygame.display.set_caption("悟空酷跑")
-# 载入图片
-background = pygame.image.load('bg.png')    # 背景
-road = pygame.image.load('road.png')      # 路
-stone = pygame.image.load('stone.png')      # 石头
-cacti = pygame.image.load('cacti.png')      # 仙人掌
-bush = pygame.image.load('bush.png')      # 灌木丛
-hero = [pygame.image.load('hero1.png'),
-        pygame.image.load('hero2.png'),
-        pygame.image.load('hero3.png'),
-        pygame.image.load('hero4.png'),
-        pygame.image.load('hero5.png')]
-index = 0   
-y = 400
-jumpState = "runing"
-t = 30
-road_x = 0
-bg_x = 0
-time = 0
-gamestate = True
-
-block_list =pygame.sprite.Group()   # 创建精灵组
-
-while True:
-    for event in pygame.event.get():
-        if event.type == locals.QUIT:
-            # 接收到退出事件后退出程序
-            exit()
-        if event.type == locals.KEYDOWN:
-            if jumpState == "runing":
-                if event.key == locals.K_SPACE:
-                    jumpState = "up"
-    
-    # 悟空造型
-    wukong = Player(hero[index])
-    if jumpState == "runing":       # 跑步状态下
-        index += 1
-        if index >= 5:
-            index = 0
-
-    if gamestate == True:
-        if jumpState == "up":    # 起跳状态
-            if t > 0:
-                y -= t
-                wukong.rect.y = y
-                t -= 2
-            else:
-                jumpState = "down"  
-        if jumpState == "down":    # 降落状态
-            if t <= 30:
-                y += t
-                wukong.rect.y = y
-                t += 2
-            else:
-                jumpState = "runing"
-                t =30
-        
-        # 将背景图画上去
-        bg_x -= 1
-        if bg_x<=-1000:
-            bg_x = 0
-        screen.blit(background, (bg_x, 0))      # 远景
-
-        road_x -= 8
-        if road_x<=-1000:
-            road_x = 0
-        screen.blit(road, (road_x, 500))       # 道路
-
-        screen.blit(wukong.image, (150, y))     # 悟空
-
-        time += 1
-        if time >= 60:      # 创建障碍物精灵
-            time = 0
-            num = random.randint(0,50)
-            if num > 20:
-                obstacle = Block(bush,cacti,stone)  
-                block_list.add(obstacle)
-        for sprite in block_list:       # 遍历、展示障碍物精灵
-            sprite.rect.x -= 8
-            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
-            if sprite.rect.x <= 0-sprite.rect.width:
-                sprite.kill()
-            if pygame.sprite.collide_rect(wukong, sprite):  # 精灵碰撞检测
-                gameover = pygame.image.load('gameover.png')     # 游戏结束
-                screen.blit(gameover, (400, 200))
-                gamestate = False
-
-        # 刷新画面
-        pygame.display.update()
-        FPS.tick(60)
\ No newline at end of file