Commit a1f881df by BellCodeEditor

save project

parent ffab0051
Showing with 61 additions and 46 deletions
...@@ -15,6 +15,14 @@ class Block(pygame.sprite.Sprite): ...@@ -15,6 +15,14 @@ class Block(pygame.sprite.Sprite):
self.rect.x = 1000 self.rect.x = 1000
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
Class Pygame(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -34,13 +42,12 @@ index = 0 ...@@ -34,13 +42,12 @@ index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30 t = 30
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestare = True
# 创建障碍物 bloak_list = pygame.sprite.Group()
obstacle = Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -52,51 +59,59 @@ while True: ...@@ -52,51 +59,59 @@ while True:
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型 wukong = Player(hero[index])
wukong = hero[index] if jumpState == "runing":
if jumpState == "runing": # 跑步状态下
index += 1 index += 1
if index >= 5: if index >= 5:
index = 0 index = 0
# 将背景图画上去
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) # 悟空
# ++++++++++++++++++++++ if gamestare == True:
time += 1 if jumpState == "up": # 起跳状态
if time >= 60: if t > 0:
r = random.randint(0,100) y -= t
if r > 40: t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y = y
t += 2
else:
jumpState = "runing"
t =30
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong.image,(150,y))
time += 1
time += 1
if time >= 60:
time = 0
num = random.randint(0,50)
if num > 20:
obstacle = Block(bush,cacti,stone) obstacle = Block(bush,cacti,stone)
block_list.add(obstacle) block_list.add(obstacle)
time = 0
# ++++++++++++++++++++++ for sprite in block_list:
for prop in block_list: sprite.rect.x -= 8
prop.rect.x -= 8 screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y))
screen.blit(porp.image, (porp.rect.x, porp.rect.y)) if porp.rect.x<=0-porp.rect.width:
if porp.rect.x<=0-porp.rect.width: porp.kill()
porp.kill() if pygame.sprite.collide_rect(wukong,sprite):
# 刷新画面 gameover = pygame.imageload('gameover.png')
pygame.display.update() screen.blit(gameover,(400,200))
FPS.tick(60) gamestate = False
\ No newline at end of file # 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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