From 936f2083f1bfc2971ae2e666e37a1373c54e1685 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 8 Jan 2022 15:15:00 +0800
Subject: [PATCH] save project

---
 my_game.py | 128 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 file changed, 127 insertions(+), 1 deletion(-)

diff --git a/my_game.py b/my_game.py
index 1eb1586..bbdec8a 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1 +1,127 @@
-pygame.image.load('hero5.png')
\ No newline at end of file
+import pygame
+from pygame import locals
+import random
+
+pygame.init()  # 初始化
+
+class Block(pygame.sprite.Sprite):
+    def __init__(self,image1,image2,image3):
+        super().__init__()
+        # 加载障碍物的图片
+        self.image = random.choice([image1, image2, image3])
+        # 根据障碍物位图的宽高设置矩形
+        self.rect = self.image.get_rect()
+        # 障碍物绘制坐标
+        self.rect.x = 1000
+        self.rect.y = 500 - self.rect.height
+
+class Player(pygame.sprite.Sprite):
+    def __init__(self,image):
+        super().__init__()
+        self.image=image
+        self.rect=self.image.get_rect()
+        self.rect.x=150
+        self.rect.y=400
+
+# 创建一个窗口
+screen = pygame.display.set_mode((1000, 600))
+FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
+# 载入图片
+background = pygame.image.load('bg.png')    # 背景
+road = pygame.image.load('road.png')      # 路
+stone = pygame.image.load('stone.png')      # 石头
+cacti = pygame.image.load('cacti.png')      # 仙人掌
+bush = pygame.image.load('bush.png')      # 灌木丛
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+index = 0   
+y = 400
+jumpState = "runing"
+t = 30
+
+bg_x = 0
+road_x = 0
+time = 0
+
+# obstacle = Block(bush,cacti,stone)
+block_list =pygame.sprite.Group()
+
+gamestate=True
+
+while True:
+    for event in pygame.event.get():
+        if event.type == locals.QUIT:
+            # 接收到退出事件后退出程序
+            exit()
+        if event.type == locals.KEYDOWN:
+            if jumpState == "runing":
+                if event.key == locals.K_SPACE:
+                    jumpState = "up"
+    # 悟空造型
+    wukong = Player(hero[index])
+    if jumpState == "runing":       # 跑步状态下
+        index += 1
+        if index >= 5:
+            index = 0
+    
+    if gamestate==True:
+        if jumpState == "up":    # 起跳状态
+            if t > 0:
+                y -= t
+                wukong.rect.y=y
+                t -= 2
+            else:
+                jumpState = "down"  
+        if jumpState == "down":    # 降落状态
+            if t <= 30:
+                y += t
+                wukong.rect.y=y
+                t += 2
+            else:
+                jumpState = "runing"
+                t =30
+        
+
+        # 将背景图画上去
+        bg_x -= 1
+        if bg_x<=-1000:
+            bg_x = 0
+        screen.blit(background, (bg_x, 0))
+        road_x -= 8
+        if road_x<=-1000:
+            road_x = 0
+        screen.blit(road, (road_x, 500))
+        screen.blit(wukong.image, (150, y))     # 悟空
+
+        # 绘制障碍物
+        # if obstacle.rect.x <= 0-obstacle.rect.width:
+        #     obstacle = Block(bush,cacti,stone)
+        # obstacle.rect.x -= 8
+        # obstacle.draw()
+        # +++++++++++++++++++++++++++++++++++++++
+        # 创建障碍物对象
+        time += 1
+        if time >= 60:
+            r = random.randint(0, 100)
+            if r > 40:
+                obstacle = Block(bush,cacti,stone)
+                block_list.add(obstacle)     
+            time = 0
+        # 遍历障碍物并展示
+        for sprite in block_list:
+            sprite.rect.x -= 8
+            screen.blit(sprite.image, (sprite.rect.x, sprite.rect.y)) 
+            if sprite.rect.x<=0-sprite.rect.width:
+                sprite.kill()
+            if pygame.sprite.collide_rect(wukong,sprite):
+                gameover=pygame.image.load('gameover.png')
+                screen.blit(gameover,(400,200))
+                gamestate=False
+        # print(len(block_list))
+        # 刷新画面
+        pygame.display.update()
+        FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0