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Commit
90e2733e
authored
Dec 12, 2021
by
BellCodeEditor
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parent
80718b16
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Showing
1 changed file
with
44 additions
and
38 deletions
my_game.py
my_game.py
View file @
90e2733e
...
@@ -11,12 +11,12 @@ class Block (pygame.sprite.Sprite):
...
@@ -11,12 +11,12 @@ class Block (pygame.sprite.Sprite):
self
.
rect
.
y
=
500
-
self
.
rect
.
height
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
Wukong
(
pygame
.
sprite
.
Sprite
):
class
Wukong
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
def
__init__
(
self
,
image
1
):
super
()
.
__init__
()
super
()
.
__init__
()
self
.
image
=
image
self
.
image
=
image
1
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
self
.
rect
.
y
=
400
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
...
@@ -41,7 +41,8 @@ block_lite = pygame.sprite.Group()
...
@@ -41,7 +41,8 @@ block_lite = pygame.sprite.Group()
time
=
0
time
=
0
road_x
=
0
road_x
=
0
bg_x
=
0
bg_x
=
0
Wukong
=
Wukong
(
hero
[
1
])
wukong
=
Wukong
(
hero
[
1
])
gameState
=
True
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -54,48 +55,53 @@ while True:
...
@@ -54,48 +55,53 @@ while True:
if
jumpState
==
"up"
:
# 起跳状态
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
-=
t
t
-=
2
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
+=
t
t
+=
2
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
t
=
30
if
gameState
==
True
:
# 悟空造型
# 悟空造型
wukong
=
hero
[
index
]
wukong
.
image
=
hero
[
index
]
if
jumpState
==
"runing"
:
# 跑步状态下
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
index
+=
1
if
index
>=
5
:
if
index
>=
5
:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
,
(
150
,
y
))
# 悟空
screen
.
blit
(
wukong
.
image
,
(
wukong
.
rect
.
x
,
wukong
.
rect
.
y
))
# 悟空
bg_x
-=
1
bg_x
-=
1
if
bg_x
<=
-
1000
:
if
bg_x
<=
-
1000
:
bg_x
=
0
bg_x
=
0
road_x
-=
8
road_x
-=
8
if
road_x
<=
-
1000
:
if
road_x
<=
-
1000
:
road_x
=
0
road_x
=
0
time
+=
1
time
+=
1
if
time
>=
60
:
if
time
>=
60
:
time
=
0
time
=
0
gai
=
random
.
randint
(
0
,
5
)
gai
=
random
.
randint
(
0
,
5
)
if
gai
>
2
:
if
gai
>
2
:
obstacle
=
Block
(
stone
,
cacti
,
bush
)
obstacle
=
Block
(
stone
,
cacti
,
bush
)
block_lite
.
add
(
obstacle
)
block_lite
.
add
(
obstacle
)
for
sprit
in
block_lite
:
sprit
.
rect
.
x
-=
8
for
sprit
in
block_lite
:
screen
.
blit
(
sprit
.
image
,
(
sprit
.
rect
.
x
,
sprit
.
rect
.
y
))
sprit
.
rect
.
x
-=
8
if
sprit
.
rect
.
x
<=
0
-
sprit
.
rect
.
width
:
screen
.
blit
(
sprit
.
image
,
(
sprit
.
rect
.
x
,
sprit
.
rect
.
y
))
sprit
.
kill
()
if
sprit
.
rect
.
x
<=
0
-
sprit
.
rect
.
width
:
# 刷新画面
sprit
.
kill
()
pygame
.
display
.
update
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
obstacle
):
FPS
.
tick
(
60
)
over
=
pygame
.
image
.
load
(
'gameover.png'
)
\ No newline at end of file
screen
.
blit
(
over
,
(
400
,
200
))
gameState
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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