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Commit 90db4de5 authored 2 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 0cd3a564 c302143l1412p256a14378/wx658395
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Showing with 117 additions and 0 deletions
  • bg.png
  • bush.png
  • cacti.png
  • gameover.png
  • hero1.png
  • hero2.png
  • hero3.png
  • hero4.png
  • hero5.png
  • my_game.py
  • record.txt
  • road.png
  • score.wav
  • stone.png
bg.png 0 → 100644
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bg.png

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bush.png 0 → 100644
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bush.png

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cacti.png 0 → 100644
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cacti.png

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gameover.png 0 → 100644
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gameover.png

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hero1.png 0 → 100644
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hero1.png

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hero2.png 0 → 100644
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hero2.png

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hero3.png 0 → 100644
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hero3.png

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hero4.png 0 → 100644
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hero4.png

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hero5.png 0 → 100644
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hero5.png

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my_game.py 0 → 100644
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import pygame
from pygame import locals
import rondom
pygame.init() # 初始化
class Black(pygame.sprite.Sprite):
def __int__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.hegiht
class Player(pygame.sprite.Sprite):
def __int__(self,image):
super().__int__()
self.image = image
self.rect = self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "running"
y = 400
t = 30
bg_x = 0
rode_x = 0
time = 0
gamestate = True
#obstacle = Block(bush,cacti,stone)
block_list = pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
else:
jumeState = "runing"
t = 30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
bg_x -= 1
if bg_x<=-1000:
bg_x = 0
screen.blit(background,(bg_x,0))
road_x -= 8
if road_x<=-1000:
road_x = 0
screen.blit(road,(road_x,500))
screen.blit(wukong,(150,y))
# if obstacle.rect.x <= 0-obstacle.rect.width:
# obstacle = Block(bush,cacti,stone)
# obstacle.rect.x -= 8
# screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
time += 1
if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for sprite in block_list:
sprite.rect.x -= 8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x <= 0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面
pygame.display.update()
FPS.tick(120)
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record.txt 0 → 100644
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{"第1名": 0, "第2名": 0, "第3名": 0}
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road.png 0 → 100644
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road.png

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score.wav 0 → 100644
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stone.png 0 → 100644
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stone.png

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